Welcome back to my on-going look at the white pantsuit era of late Silver Age Wonder Woman. Following Diana’s trip to China, Sekowsky’s last seven issues were all over the map: horror, sword-and-sandal adventure, a Prisoner of Zenda knockoff as well as stories in the styles he’d already established, with Diana defending her neighborhood and dealing with international intrigue. If Sekowsky wanted to show the series could do more than just spy stuff, he succeeded.
Detour in Wonder Woman#190 launches a three issue sword-and-sandal tale, though #191 was actually a reprint with a few new pages added as a framing sequence (Diana’s companion asks who she is and how she came to be, so she recaps the transition from Amazon to Ordinary Woman). Diana goes to visit Paradise Island in its otherworldly home again, but a dimensional storm blows her and her guide Leda off-course, landing them in the world of Chalandor. The local queen’s forces capture Diana for the arena — she doesn’t go down easily, of course — and she ends up thrown in a dungeon with the barbarian prince Ranagor. Diana, however, has some of the spy gadgets she acquired during one of her previous adventures and busts her chains using a button that conceals a powerful acid. She and Ranagor escape … but their getaway path just leads the to the arena. The queen unleashes her nastiest beast, the reptilian gnarth, but Diana finds a way to beat it, then she and Ranagor bust out.
The duo find Ranagor’s father’s army, which lays siege to the queen’s Castle Skull. It goes badly for the besiegers until Diana mixes up some gunpowder to make small rockets and even then the fortress is able to hold out. After a duel with the queen fails to resolve things (the queen cuts and runs rather than admit defeat), Diana hits on the idea of blowing up the castle gates with a whole lot of gunpowder (shouldn’t that have been an obvious option?) and the fortress falls. Leda shows up with the Amazons, too late to help but they do provide Diana a way home. It’s a mixed bag. “Hey, I know how to make gunpowder” is a resolution I’ve seen in god knows how many adventure tales of heroes trapped in lost cities and the adventure as a whole is too stock to work for me. Sekowsky’s art, however, is great and the story shows off Diana’s formidable abilities at their best. This time out, she doesn’t need a man, not even I Ching, to do the heavy lifting.
Angela brings Diana back to her current neighborhood. When Tony Petrucci disappears, packing his gun, his Mom reveals to Diana that three years earlier Tony’s sister Angela went into a coma after someone spiked the food at a party with “funny seasoning.” Eddie Dean, Tony’s buddy from ‘nam was at the party and Tony accuses him of being the culprit, given his history of practical jokes that went wrong. Eddie denies it, pointing out he got sick from the stuff himself. Mrs. Petrucci explains that Tony has never given up searching for the person responsible; his increased frustration has led to him lashing out and beating up the local homeless population simply as a convenient target. Now he’s found a fresh lead and his mother is terrified, with good reason obviously, that he’s going to cross a line.
Diana investigates which immediately generates blowback. Hoods try to scare her off; when she slaps them around, they tell her a local lowlife named Runty Sneed hired them. Diana finds Runty dead, but pretends he gave her a dying message, figuring that will bring the bad guys after her again. Sure enough, there’s another hit, which gives her the clue she needs: Eddie’s behind it. She arrives at his upscale apartment to learn Tony’s already figured it out and has dragged Eddie up into the girders of the under-construction skyscraper next door. She climbs up after them to find Eddie has a slight edge in the fight, but not once Diana shows up. After she decks Eddie, Tony wants to finish him off but Diana disables him temporarily, then the cops show.
It’s almost a great story of revenge and redemption, but not quite. For one thing the plot is confused: Eddie’s simultaneously a stupid practical joker — he tried to spice up the food with hot sauce, unaware the bottle he found was the maid’s container for cleaning fluid — and a drug dealer who thought getting the guests high would help him find a new batch of customers. That second reveal comes out of nowhere, and I imagine the autopsies would have established “drug overdose” was the cause of death three years earlier if that had been the case. Similarly, Tony pegged Eddie as the culprit because he’d pulled a joke like that once before and because Tony figured out Eddie’s lifestyle was financed by drugs. Its like Sekowsky considered two explanations and went with both of them.
And then at the end, we have a too-convenient happy wrap-up when it turns out Angela’s doctor has finally brought her out of the coma, and not only that he wants to marry her. Much as I enjoy a good eucatastrophe, this one was a little too miraculous.
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